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Devlog
A Forest Scene
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Devlog
Sunsetting Dynamic Sky
March 28, 2023
by
Misnomer2
Sunsetting Dynamic Sky This project has been great, and I am so happy with all that I have learned from it. My next steps will be to start using a more powerful game engine that can create more dynami...
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Shaders, Beautiful Color Blending, Sun & Moon
March 26, 2023
by
Misnomer2
What's New? Shaders! In this update, I learned (and am still learning!) how to write shaders from the ground up in GLSL. There are two major shaders that I applied (and that I am proud of!): Sky Color...
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Procedural Trees & Foxes
March 18, 2023
by
Misnomer2
New Features! Procedural Trees The conifer trees that now grow are procedurally generated, so every tree will be unique (out of perhaps trillions of possibilities) in your simulation! Trees are shown...
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Small Changes
December 24, 2022
by
Misnomer2
Small Update! I fixed the color gradients, since the light is coming from the horizon, not from above the sky. Grass is now randomly generated each simulation, such that they generally won't overlap e...
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Progress: Birds, Day/Night Cycle, and Lightning
November 26, 2022
by
Misnomer2
What's New? Birds! (and Ground) They peck! They hop! They fly away when the rain comes! Day/Night Cycle and colors that change respective to the time of day There is a clock running in the background,...
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Dynamic Sky - Initial Idea
November 22, 2022
by
Misnomer2
About the Simulation This is the first Devlog about the interactive simulation: Dynamic Sky. My Vision My vision for this project is to create a weather simulation that the user can interact with, or...
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