Procedural Trees & Foxes
A Forest Scene » Devlog
New Features!
Procedural Trees
- The conifer trees that now grow are procedurally generated, so every tree will be unique (out of perhaps trillions of possibilities) in your simulation!
- Trees are shown to be different heights, and at different ages.
Foxes
- A fox has been added to the scene!
- Foxes will leave and enter their den, largely based on how the weather is (don't want to get that pristine coat soaked!)
- Birds will avoid foxes if they get too close (unless the fox is sleeping!)
- Foxes have multiple behaviors, including variations on resting, traversing the environment, and hunting behavior.
- Other possibilities of future fox behavior is raising a family in their den
I've really enjoyed getting to push my limits with what I can add to this game. Both the procedural trees and foxes were larger undertakings because I wanted to replicate their real-life counterparts as closely as possible, while still adhering to the theme and stylistic choices in my game. I think they turned out well, and I expect to expand upon them (and other aspects) as time goes on.
Everything in the simulation is hand-drawn and hand-crafted, made with love. Enjoy!
- Misnomer2
Files
Dynamic Sky v0.2.0.zip Play in browser
Mar 18, 2023
A Forest Scene
A dynamic nature simulation
Status | Prototype |
Author | Misnomer2 |
Genre | Simulation |
More posts
- Sunsetting Dynamic SkyMar 28, 2023
- Shaders, Beautiful Color Blending, Sun & MoonMar 26, 2023
- Small ChangesDec 24, 2022
- Progress: Birds, Day/Night Cycle, and LightningNov 26, 2022
- Dynamic Sky - Initial IdeaNov 22, 2022
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