A Forest Scene

A dynamic nature simulation made with love.

About the Game

A Forest Scene is a passive, procedurally-generated simulation built from the ground-up and drawn by hand using the GameMaker Studio 2 game engine.

All dynamic elements in the game are randomly generated, so every time you load the game, the scene will always be different. The weather patterns, locations of grass and flowers, and all animal behaviors are unique every time the game is played. Trees are grown using procedural generation. Some notable technologies that I have implemented in this game include the following:

  • A completely self-sustaining weather system
  • Procedurally-generated trees, coded by hand
  • Everything has been hand-drawn
  • GLSL shader writing (used for blending colors in the sky and viewing through leaves, tall grass, and flowers)
  • Animal behaviors modeled from observing their real-life counterparts

How to Play

This is a passive simulation, so just press play and enjoy! If you desire, you can hover your mouse over leaves, tall grass, and flowers to see behind them.

- Baxter

Development log

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